Improving Education in Programming via Interactive E-Learning Ecosystems

Improving Education in Programming via Interactive E-Learning Ecosystems

Mr. Prathmesh Chikate

PG Scholar

Department of Computer Science,

G.H Raisoni University, Amravati, Maharashtra

Received on: 11 April ,2024          Revised on: 26 May ,2024,          Published on: 01 June ,2024

Abstract – The proposed e-learning platform is a comprehensive, adaptive, and user-centric online education solution designed to cater to diverse learning needs across various age groups and disciplines. Leveraging advanced technologies such as artificial intelligence, machine learning, and big data analytics, the platform provides personalized learning experiences, ensuring optimal engagement and knowledge retention. Key features include interactive multimedia content, real-time assessments, collaborative tools, and gamification elements that enhance motivation and participation. The platform also supports seamless integration with existing educational infrastructures and offers robust analytics for educators to track progress and tailor instruction effectively. By bridging the gap between traditional and digital education, this e-learning platform aims to democratize access to quality education, fostering continuous learning and skill development in an ever-evolving global landscape.

Index Term –  Virtual transaction, Transaction, Security system, computerization.

DOI Link – https://doi.org/10.69758/VKKB7530

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