Fog Computing in Sports: A Systematic Survey
S. N. Khandare, Dr. S. P. Deshpande and Dr N. V. Wankhade
1P. G. Department of Computer Science and Technology,Degree College of Physical Education, Amravati, India
E-mail: sandeepkhandare@gmail.com
2P. G. Department of Computer Science and Technology,Degree College of Physical Education, Amravati, India
E-mail: shrinivasdeshpande68@gmail.com
3P. G. Department of Computer Science and Technology,Degree College of Physical Education, Amravati, India
E-mail:nitinvwannkhade@gmail.com
Abstract
The use of Internet of Things (IoT) in sports leads to an exponential growth in data generation, It creates a need for efficient processing and analysis mechanisms. Cloud computing works efficiently in such situations but due to its central location there are some issues like latency, Increased workload on cloud and Network congestion due to huge data transfer to cloud. Fog computing is technology that extends the cloud computing services closer to the data source and offers promising solutions for real-time analytics. In sports there is a need to process data in a time-effective manner such as data related to finding strategies of the opponent team or Players health related data which needs to process time effectively. Fog Computing may work effectively. This paper reviews existing literature on the applications of cloud computing and fog computing in sports. The study explores the benefits, challenges, and future directions in use of fog computing in sports Domain.
Keywords: Fog Computing, Sports, IoT, Real-time Analytics, Performance Monitoring
DOI link – https://doi.org/10.69758/GIMRJ/2505I5VXIIIP0018
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